Unreal Tournament Map

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Title                   : Chasm ( Update -Final Version-)
Filename                : CTF-Chasm.unr
Author                  : Morgan 'Botman' Eves
Email Address           : morganese@clara.co.uk

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--- Play Information ---
Game                    : Unreal Tournament
                                 
Game Type               : Capture The Flag
Single Player           : yes (16 player starts)
Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : A couple of HOM effects from certain angles. It WILL also run a tad slow on some systems as you can see both bases at the same time+loads of eye-candy
Credits			: HoopDawg for the original map idea (thanx man)!. Prefab Central for the tower lifts and hanging lights:) 

Other maps by author    : DM-Sunrise
			: DM-Tundra II the second coming (Mod) original Tundra by Myscha

--- Construction ---
Editor(s) used          : UnrealEd 
Base                    : New Map
Build Time		: One week and another for bot-pathing/playtesting and tweaking and yet another for this update hehe

Information
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   The idea and basic building layout came from HoopDawg's CFT map 'Saving' but I have built this map from scratch, bots will use all three paths and will also use all lifts and defense points, they should also snipe at you from a few places.
	 I originally had a raging river in the middle which carried you down a deep waterfall to an untimely death but this slowed things down a bit so I took it out:( I replaced the river with a deep chasm which has three bridges crossing over it, ie, three ways to get that damn flag back to ya base;) Although there's still water at the bottom of the chasm. The bots will do a pretty good job in defending the base and will kick your butt on many occasions, have the bots set on adept or above.

Extras in this final version
----------------------------

Overall ambient lighting increased (a tad lighter). Fixed a couple of bot pathing bugs. Made the exits/entrances to the alternate routes more interesting. Tweaked bot-paths yet again. Added extras on the flag-bases. Made the bots use the middle (main) bridge more. Added crates/boxes in some of the rooms. Added a few decorations. Made the back of the flagbases/other rear buildings accessable, including lights and another door on one of the rear buildings. Replaced some of the ramps with stairs. Added a few piles of rubble/masonry, also a few rock formations. Changed a few textures around (the moon looks really cool now:)

Have fun!

-The Botman- 

Installation
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   Unzip the file CTF-Chasm.unr into your UnrealTournament\maps directory.
You can then choose CTF-Chasm from the "start practice session\capture the flag" menu.

Copyright/Permission
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You may do whatever you like with this map as long as you give me credit and maybe ask first:)

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
