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Title                   : CTF-DiePiggyPiggy
Version                 : 1.0
Release Date            : 14th May 2001
Filename                : CTF_DiePiggyPiggy.zip
Author                  : Britton Wesley aka 'Ghandi'
Email Address           : britton_wesley@yahoo.com
Description             : CTF Fun with draw bridge action

Other levels by author  : http://www.macrosoftcorp.com/groove
Additional Credits to   : Wolfe for the good tutorial. Thanks !
You can see his site at : http://unreal.gamedesign.net/
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Ctf-DiePiggyPiggy
New Sounds              : No
New Graphics            : No
New Music:		: No
Known bugs              : None 

--- Construction ---
Editor(s) used          : UnrealEd 2
Base                    : None
Construction Time       : 4 hours

Installation
------------
Unzip the the .unr file and place it into the maps directories under your Unreal Tournament directory. .utx files go into the Textures folder Alternatively, double-click the map ( This will start a CTF game ), or start a practice session and select the map from the menu.



Author's Notes
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Two flag bases set at opposite ends of a large arena.  Wide open spaces and crates create an atmosphere of mayhem.  Death is everywhere as all four levels of floors all open into the arena. The last known sausage processing plant in operation has been converted to a tournament site. 200 years of rank pork grease makes for an excellent swimming pool.

My attempt was to create a map with the same mentality that Lee Ioccoca used to create the ford pinto.  He turned an ordinary vehicle into a flaming deathtrap for rear end colisions below 15 mph.  Couldn't the same ideas be used to create mayhem in an Unreal tournament map?  Lee Iococca used the "magic" number 2000.  A car that weighed less than 2000 pounds and cost less than 2000 dollars was to be sold to the American public.  Adding protective metal around the gas tank made the car weigh more than 2000 lbs... so it was removed, making the ford pinto little more than a moltov coktail on wheels.

I picked the "magic" number 8. This map was to take less than 8 hours have no more than 8 textures... no polygon with more than 8 sides... and be less than 800k in size.  I've always attempted to emulate the most popular maps.  CTF-Thorns seems to be very popular.  So in the spirit of a good map and areally dangerous car I bring you "die piggy piggy."  Delightfully tasteless, yet unrefined.  May it make you happy.


Copyright / Permissions
-----------------------
This level is not copyrighted by anyone

Authors may use this level as a base to build additional levels. As long as you mention my name...

You are allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money. 

You MAY distribute this .zip for free through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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