Ok, this is from memory, but I thought it might be interesting to record some changes the level went through (that actually had some signifigant effect).

Started level with no sky box, and just the two bases with the fast lifts leading to both. Was intended to be fought on two very tall towers.

Added the flat in-between section (middle floor) with nothing separating the bases.

Put in skybox, attempting to create a horizon. Failed miserably, yet left it in.

Stole DM-Morpheus' vacuum zone as I couldn't get mine to work. =P

Stole skybox from God-awful previous level and changed it around.

Added the two giant structures on the main hull. The sniping insanity was over.

Added lower platforms.

Got rid of neato fog effect as it was killing the framerate. =(

Added moving sun to skybox. About a minute or two into the game, look closely in the direction to which you're flying, and you'll see the sun gradually move back behind you. I tried to get moving lights in there (accurate sunset), but the bastards wouldn't work.

Moved the sniper rifles to where they currently are, instead of in front of the base (yes this had a big effect... the bots went crazy with the rifles but now they're just too lazy to get them... which is good).

Read a whole bunch of crap about UT's bot coding and pathing.

Ripped my hair out as the bots still were being stupid.

Added the jets and ambient sounds.

Added music.

Added something... special.

Got my hair cut. =)

Moved the player starts from behind the bases to in front of those big things on the main hull.

Added the upper section.

Tweaked the bots one last time so that they'll stop jumping off of the base-to-base platforms right at the end. They still do it, but not nearly as much.

Released map!