CTF-BollWerK

CTF-BollWerK 2.1

General Info: |
Title: | Das BollWerK 2.1
Release Date: | 10/02/2000
Version: | Final Beta
Filename: | CTF-BollWerk105.Zip
Original Author: | Dunno. Iīve seen several elements of Mad Monks CTF-NoRedemption in various Q3A-maps. His map is so full of eyecandy that it really rocks to look at, but 15 fps on a P3 500, 192 megs, V3 is really a bit too poor. So i took his, idīs and my own ideas to make a polygon-optimized map with quackish elements.
Authors: | {WM}HaPPyHiPPie: Layout, geometrie, lighting, item-placement and texturing Paul 'Red_Dwarf' Taylor: Bot-education, mover-specialist and - MOST IMPORTANT - playtester again and again! [CMi]Soul-Crusher: Zoning and bug fixing.
Web Page: | {WM}HaPPyHiPPie: the WidowMakers Red_Dwarf: Red Dwarf's Hompage [CMi]Soul-Crusher: Cosmic Monsters, Inc.
Description: | A fastpaced but NOT deatchmatch-like CTF map in style of Q3A Third Wave CTF maps. Very straight. No chance to hide with the flag and you wonīt get the nmi-flag without good teamwork. (Except your nmis really suck!) ;-).
Additional Work: | Thanx to Mad Monk for conversion of the CTF-NoRedemption textures and thanx to id for painting these cool textures!
Additional Credits: | Everyone who will send us mail to tell us how cool the map is and everyone who tells us WHY the map isnīt cool.
Play Info: |
Game: | Unreal Tournament CTF
Single Player: | Yes, thnx Red_Dwarf it has a cool botsupport.
Cooperative: | When ppl on the server donīt suck or dream, you have a cooperation with half of the ppl there. Is that enuff?!
Deathmatch: | Dont dare to try this!! Stupid DM on such a 1337 CTF-map, doh!!!.
Darkmatch: | No. I finished it at daytime with sunlight on the screen. 12 hours before it was a perfect darkmatch map! ;-)
Difficulty Settings: | Sure. From novice to godlike!
New Sounds: | No
New Textures: | You need CTF-NoRedemption.utx to run this map. It should be in this zip.
Additional Brushes: | will, what the heck are you talking about??
Known Bugs: | Red_Dwarf killed 'em all! But you never REALLY know....
Construction Info: |
Editor(s) used: | UnrealEd Beta for UT
Build Time: | 2 days and 2 nights without sleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep <<<< UUUPS! Must have been my head falling on the keyboard!
Installation: | Unzip the CTF-BollWerK105.unr (map) into the \Map folder under the Unreal Tournament folder. Unzip the CTF-NoRedemption.utx (texture) into the \Texture folder under the Unreal Tournament folder. This file belongs to the \help folder.
Author's Notes: |
{WM}HaPPyHiPPie: | Man, this map rocks. It combines the best of both worlds: The cool gameplay of UT and the great floorplan thatīs typical for Q3A-maps. Btw, spammers have no chance in this map. It is quite open and there is not much ammo for spamtools such as flak or ripper. Red_Dwarf did really a monsterjob with the bots. As long as Idid the pathnoding they werenīt interested in fighting, roaming around, getting a flag or defending their own. All they did was to take a bath in hot lava from time to time. Dohhh, time to change the server - teammates who play such a crap with a zero ping ... Iīd beat them all if I had a zero ping!! ya! ;-)
Red_Dwarf: | HH asked me to look at this map and give my opinion, which I did thumbs up ;-) I thought that HH would like me to get the bots working really well, so I went ahead and repathed them. I haven´t spent as much time testing them as I am working on my own project but hopefully ppl will have reported any problems in the 3 day trial that he gave.
Updated 09/06/2000 by [CMi]Soul-Crusher | I added area descriptions to the map so you would have some idea where your team members were. The zone barriers were already set up, which makes me believe this was simply something that slipped {WM}HaPPyHiPPie's mind. He was probably too blown away by the incredible map he made. (And no, I'm not kissing ass here. Play it for yourself and see.)
Updated 10/01/2000 by [CMi]Soul-Crusher | Fixed a zoning bug that caused an area of lava in the red Spoke Room to not actually be lava.

Copyright/Permissions:

No copyrights for anyone!

Authors may use this level as a base to build additional levels, but please just confirm with us first :-).

You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from 3D Realms to exploit this level commercially.

You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.

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