================================================================
Title                   :Soccer Follies
Version                 :1.0
Release Date            :7/30/00
Filename                :CTF-SoccerFollies.unr
Author(s)               :Steve Nabors aka |NoVa|Slick_Willy
Email Address           :naborssm@directlink.net
website                 :http://members.home.com/naborssm


Where to get this map   :www.planetunreal.com/nalicity or any of the other Unreal Sites that carry Maps
Other levels by author  :CTF-NoVa Surface Complex (1st Map - it's Terrible), CTF-Floating Pyramids, DOM-Wind Tunnels, CTF-SkaarjOutpost, CTF-VPS-Epsilon, CTF-TheCrossing

Additional Credits to   :The Nali City BBS for providing a place for mappers to share ideas and questions

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--- Play Information ---
Game                    :UnrealTournament
Level Name              :Soccer Follies
Single Player           :w/bots
Capture The Flag        :yes
Deathmatch              :should work, change the name from ctf- to dm-
Domination		:none
New Sounds              :none
New Textures            :none
NewUnrealScript         :none
Known bugs              :None yet
recommended players     :6-10 humans in multiplayer, 8-12 bots on single player depending on Difficulty


--- Construction ---
Editor used             :Completely done with UnrealED 2
Other Programs Used     :Photoshop 5.02
Construction Time       :4 days

--- Credits ----
Thanks to DArendash for his soccer ball brushes  http://members.home.com/darendash


Installation
------------
put the .unr file in your unrealtournament/maps directory

Extended description:
--------------------
I've seen a few levels out there that are done on stadiums or football fields.  Mostly the levels are just thrown together and don't work very well.  This map is meant to be a simple replacement for those maps.  I play on a server which has one such map and everyone loves it but it has many problems.  This map is by no means meant to be a mapping masterpiece but just a small, simple and hopefully fun map to play.  View some of my other works if you like more elaborate maps.

Author's Notes
--------------
I would have liked to make the outside more detailed but didn't want to have frame rate problems.  Poly count is right about 150.  I needed something in the field to block the view as well to raise frame rate.  I came up with the idea of using large soccer balls.  They look kind of funny but the map is meant to be goofy anyway.  Given its strange appearance the map still works like it should with Defense points, Translocator points, Alternate Paths, etc.


Copyright / Permissions
-----------------------
This level is copyrighted by Steve Nabors.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
