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Unreal Tournament™ Capture the Flag Level -- Ominous Cloud
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Title                   : Ominous Cloud
Version                 : 1.0
Release Date            :April 26, 2000
Filename                : CTF-SkyDamage.unr (Original name)
Author                  :Jake "Kid Ying" Byrd
Country of birth	: USA (Maryland)
Age			: 14 (!)
Email Address           : Linkoftime@aol.com
Description             : The sheer force of the wind nearly rips you apart. If it weren't for those body stabilizing belts, there would be no show. Liandri just keeps popping up those arena ideas... a giant ship flying through the sky at insane speeds? Next you'll be battling in some parallel universe (hint).

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--- Play Information ---
Game                    : Unreal Tournament-Capture the Flag
Level Name              : Ominous Cloud

Single Player           : Botmatch
Cooperative             : No
Deathmatch              : I guess, but I didn't test it.
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New UScript	: God no!
New Graphics            :Only three, but since I'm nice, I embedded them in the level (Including the screenshot).
Known bugs              :Bots (you should have seen them in the earlier versions... my God...).

--- Construction ---
Editor(s) used          : UnrealEd From UT version 413
Base                    : I modified the skybox from an earlier, abandoned Assault map of mine... the rest is new.
Construction Time       : Just two days.
Inspiration	: Facing Worlds, Dropzone (from Tribes), and was ORIGINALLY inspired by two levels from Mega Man X, but got changed completely within the first hour.
 
Installation
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Just unzip CTF-SkyDamage.unr into your Unreal Tournament/maps directory.
Then place SkyTwn.umx into your Unreal Tournament/music directory.

Author's Notes
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This is my first release map for Unreal Tournament (I had one other Q2 map). It is, unfortunately, a theme level, which cause some restrictions to gameplay. The most noticable being the bots. Jumping off the stage, running in place... although I have seen this before (even in some Epic levels), I really wanted it to be dead perfect. If the bots did their thing like I wanted them to, this level could have been done in a couple hours. 75% was botwork (including reading up on pathing and stuff). If the design seems a little blah, I'm still working on my detail skills. Besides, the framerate was starting to climb as is. Anyways, now I'm just rambling. Hope you enjoy, and if you really think it sucks, e-mail me and tell me. Or blame it on young age. =) 

ALSO! I have included music from the original Unreal in the zip. If Epic or Alexander Brandon has any problem with this, PLEASE CONTACT ME and I'll take it out right away. This was bugging me during the whole map, and I just decided if anything, it might sell copies of Unreal, because the music is amazing in that game. All credit goes to Alexander Brandon for "All Hallows Sunset."


Copyright / Permissions
-----------------------
Copyrighted 2000 to Jake Byrd.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

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UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
